We've seen the drop tests, we've shrieked at seeing iPads doused in molten lava, but those intent on destroying their beloved gadgets never cease to discover new ways of bringing scratches, dents, and general harm to the most sought-after mobile devices on the market. In this case, the Samsung Galaxy S III is dragged along by a moving car in order for the tester - YouTuber “aperfectgalaxy” - to prove the incredible strength of the newish device's screen, and in order to give a sense of perspective, an iPhone 4S is also hauled along for the ride in what is known as the "scratch test drag race".
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As an avid user of both iOS and Android-based devices, I am pretty pleased with what they can achieve at stock level. Having said that, the real fun arrives in what can be done to extend the capabilities offered as standard, and I am constantly amazed by some of the apps and modifications one can perform to make a smartphone even smarter.
Crytek's CryENGINE has been around for years, and has evolved to become arguably the very best in the business, catering mostly to the first-person shooter genre. FPS titles are, hands down now, the most popular and sought among gamers, and the Crysis series is at the forefront. CryENGINE 3 was announced back in 2009, but the meticulous nature of gaming development means it takes game makers an age to utilize the engines to their full potential.
The Samsung Galaxy S III was one of the most highly-anticipated Android releases of this year, but after numerous purported sightings and inaccurate images of the device's final design, it was of much surprise that the device didn't ship in black. Sure, many vendors alter and omit various colors along the way, but the black shading of the device had been a standard feature of both the original Galaxy S and its predecessor, the immensely-popular Galaxy S II.
Microsoft's Kinect peripheral, which allowed the kind of interactivity with its Xbox 360 console only previously seen in the Nintendo Wii, went down a storm with consumers, becoming the fastest-selling gadget of all time when it launched back in 2010. Like all good new tech releases, it's hard to believe the Kinect motion sensor hasn't even reached the two year mark yet, and talk of its successor has been fairly prevalent for the past couple of months now.
Wireless charging has constantly been spoken of in the past as a technology the consumer market will eventually adopt with natural progression, and according to a report over at DigiTimes, Intel could be launching a new system that'll allow wireless charging of smartphones powered by its processors. The technology has been approved by the Wireless Power Consortium as the Qi standard, and is another leap in the quest of hardware manufacturers to minimize the cables and wires - something we definitely agree with.
Remote desktopping has long since been an integral part of computing, but tablet devices have made this practice a whole lot easier. The quality of remote desktop apps for mobile devices varies as much as the prices do, and although there are plenty available for both iOS and Android, only a handful of them seem to be worth bothering with.
Fueled by the release of Siri last October, 2012 has become something of a battle between a number of fledgling voice-recognition services. Following Siri, Samsung's S Voice offering has certainly made an impression, while Google Now also looks fairly impressive as the major players in mobile space compete to bring forth the very best service.
The San Jose leg of the ongoing, worldwide battle between Apple and Samsung is really heating up, with pivotal members of both companies now taking the stand and offering their take on proceedings. For those of you who've been living in a cave for the past few months, Apple is claiming up to $2.5 billion in damages from Samsung regarding a wide range of alleged patent infringements, mostly circulated around the design of the Korean outfit's Galaxy design and form factor.
Even before the well-documented IPO a few months back, Facebook had been placing increasing emphasis on improving its mobile prowess, and the purchase of Instagram for a cool billion dollars outlined this desire even further. Despite acquiring the most formidable social image app on the planet, Zuck and his team has continued without relent to improve its range of apps, while also bringing forth some new ones at the same time.

