When the Xbox 360 and PlayStation 3 emerged all those years ago, it was always assumed that both would offer backwards compatibility with the titles of their respective predecessors, but in the run-up to the current-gen machines - particularly Microsoft's Xbox One - it quickly became apparent that things wouldn't be so clear-cut. Since the Xbox maker’s latest entertainment machine landed late last year, gamers have been in limbo with regards to eventual support for Xbox 360 titles, and now some encouraging news has been revealed to suggest that this may, in future, become a possibility, which follows on forward from an earlier report that suggested the same thing.
The Halo franchise has been key to Microsoft's successes in the console market, with the Xbox exclusivity of the famed first-person shooter helping the Xbox 360 to fend off the PlayStation 3 in the battle of the previous-gen machines. After a slow start this time around, it's fair to say that the software giant needs a boost in order to make the ground up on the PlayStation 4, and today's announcement of Halo 5: Guardians will surely have fans of the popular franchise salivating in anticipation.
Microsoft is really ringing the changes today in order to boost console sales, and off the back of the news that the Xbox One will soon drop $100 off its price tag by removing the currently-bundled Kinect sensor, the software giant has also decided that in order to enjoy the likes of Netflix, Hulu and YouTube on the Xbox 360 and Xbox One, users will no longer have to stump up for a Xbox LIVE Gold subscription.
We knew that the next-gen console price wars wouldn't take too long to commence, and Microsoft has lit the blue touchpaper to rival Sony by dropping the price of its Xbox One from $499 to just $399. Of course, such a significant decrease some six months after launch was always going to present a catch, and in this case you'll have to forgo the Kinect motion / voice sensor if you want to take advantage of the price-drop. Still, if you're a purist and were never particularly enchanted by the improvements made to the original Kinect sensor, your decision on which console to purchase just got interesting.
It's been a couple of weeks since The Amazing Spider-Man 2 game first appeared on mobile devices after hitting the App Store and Google Play for iOS and Android users respectively, and now, the full-on Spider-Man experience has arrived for Xbox. As announced by Larry Hryb, better known to most as Xbox LIVE's Major Nelson, the title is now on sale for the Xbox 360 as well as Microsoft's all-new Xbox One, and if you've been waiting patiently to play this action-packed, movie-based epic, you can finally now get your fill.
Microsoft's takeover of Nokia was finalized last week, and most of the news over the weekend has been related to the big transition. The newly-bolstered software maker is very keen to get back to business as usual, however, and on Monday, made a noteworthy tweak to the pricing of the app of its previous major acquisition - Skype. The change sees group calling go free on Windows, OS X and Xbox One, and you can catch the important details after the fold.
The Microsoft Xbox One, which released towards the latter stages of last year, already boasts a sizeable catalog titles. But while those rocking the old Xbox 360 cannot enjoy the cutting-edge graphics offered by the latest machine, the range of games is much broader, and naturally, many gaming fans have appealed for Microsoft to introduce backwards compatibility with those old 360 games. Apparently, partner development lead Frank Savage suggested at last week's BUILD that the idea of an Xbox 360 emulator is not out of the question, although it remains unclear as to if, when or how such a feature would be achieved.
Earlier on this month, Microsoft revealed that it would be taking the wraps off DirectX 12 at the Game Developers Conference (GDC) in San Francisco this week, and true to its word, the software maker has delivered the goods. The landmark release, which offers several improvements to the graphics and gaming API, supports a plethora of the software maker’s major platforms, including the Xbox One, mobile, and of course, PC. Catch the full details right after the leap!
Step by step video tutorial on how to use Xbox One controller to play games on a Windows based PC. The process, which includes the use of custom and unofficial application, also requires a USB driver, vJoy and libusb.
Titanfall has, without any doubt, been the most anticipated game to release so far in 2014, and today, Xbox One users can finally pick up their copy. Microsoft rolled out a big system update last week, with one of the main improvements being to bolster the infrastructure of online multiplayer in anticipation for Titanfall's release, and after much ado, interested parties can now dive straight into the action.

