Posts Tagged ‘Kinect’

Another nail has been hammered into Kinect’s coffin, with Microsoft confirming that it no longer makes the Kinect Adapter, the hardware needed to plug a Kinect into an Xbox One S, Xbox One X or a Windows 10 PC.

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Windows users can now use their Kinect sensor for Xbox One with their PC thanks to an official adapter kit which Microsoft has just launched. The $49.99 adapter will make the Xbox One version of Kinect not only compatible with just PCs, but tablets as well, as long as they’re running Windows 8 or later.

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As geeks, we love seeing improbable stuff happen in the world of tech, and in a seemingly unlikely turn of events, one tenacious developer has begun work on a project to bring a Kinect motion viewer to Apple’s iOS. Costing 99 cents, it’s already available to download over at the App Store, and although it’s not particularly useful at its current duration, it’s one of the coolest apps we’ve seen here in a very long time.

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Rumors have been floating around for months, and Apple has now confirmed what was already pretty much a certainty – Apple has bought PrimeSense, the company behind the motion and depth detection technology that made the Xbox 360’s Kinect accessory possible. It’s worth nothing though that the recently released Xbox One’s Kinect is based on Microsoft’s own in-house cameras and software, rather than something built by PrimeSense.

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The Xbox One has finally arrived today, one week later than its closest rival in the PlayStation 4, and save one or two seemingly isolated incidents pertaining dodgy disc drives, the launch seems to have been relatively smooth and dare we say incident free. One of the main attractions of the new console, besides the fact that it is considerably more powerful and plays a much better game than the Xbox 360, is the second-gen Kinect sensor, which has improved in many ways since the original launched back in 2010. Many of you who’ve gone to pick up the Xbox One will be getting to grips with some of its new and exciting features, but what won’t be shipping is the handy cheat sheet posted online, detailing many voice commands and gestures that Microsoft has neglected to include with the in-the-box literature.

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Of the next-gen console launch titles, Battlefield 4 is – along with Call of Duty: Ghosts – the one that gamers are perhaps most looking forward to enjoying on the new hardware. As the gaming faithful continues to make decisions regarding whether to get the PlayStation 4 or the Xbox One, it does appear that Battlefield 4 fans will be getting some exciting Kinect integration should they choose the Microsoft console. The new and improved motion sensor will allow Battlefield 4 players to perform real-life, real-time peeking and leaning throughout, as well as using its voice detection feature to process voice commands.

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As well as delivering plenty of insight into its upcoming Xbox One console along with some of the many launch titles set to be available when the November release date arrives, Microsoft has been doing a pretty stellar job of talking up the next-gen Kinect, which will ship with each and every newly-purchased Xbox One. We’ve already seen some of the many powerful features on offer with the new device, including the ability to recognize two different voices when they’re talking at the same time, and and an intriguing new video clip offers perhaps the most vicarious look yet through the eye of the sensor.

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Microsoft’s original Kinect sensor was extremely popular when launched back in 2010, and as we draw ever closer to the release of the Xbox One, we’re looking forward to seeing what the next-gen Kinect is made of. Microsoft has waxed lyrical about it and its various new capabilities for quite some time, but while we might have thought we knew the new motion sensor inside out, the Redmond company has dropped a little more interesting information. Talking at the London Eurogamer Expo, Microsoft’s Phil Harrison spoke of how the new Kinect will include the ability to understand two people talking at the same time, which take things quite a bit further than we’ve ever seen in the gaming world.

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Since Microsoft’s Kinect peripheral really brought motion-based interaction to the fore, a bunch of companies have sought to take things a step further, and having already been dazzled by Leap Motion’s effort to manipulate Windows by means of air gestures, it would seem that Microsoft is now working on a way to integrate Kinect with its flagship operating system.

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Every once in a while, there comes a new idea that truly makes consumers go crazy over the product that has been delivered (or proposed, for that matter). Ubi Interactive, a company that has no link whatsoever to Ubisoft, by the way, has come up with the new application that works in conjunction with Microsoft’s Kinect for Xbox, and has the ability to convert any flat surface into a virtual “touch-screen” that works with a projector.

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Since announcing the Xbox One, Microsoft has been doing quite a lot of back-tracking, and as well as rethinking its Xbox One used games policies and DRM, the company has now stepped out and admitted that in actual fact, the Kinect sensor is not required in order for the console to function. Hitherto, Microsoft has said that the bundled second-gen motion sensing peripheral would need to be connected for the purpose of the console’s operation, but while that may be true of certain features, it’s not essential for all tasks.

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Microsoft’s Kinect was introduced as a powerful gaming accessory, opening the door for a new generation of motion-controlled Xbox games. The applications escalated quite quickly however, with tech enthusiasts finding many other uses for the motion sensing accessory. This newest one simulates an actual x-ray machine, making it (almost) possible to see inside your skull.

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