This is HoloFlex, a smartphone which features glasses-free 3D holographic display which is also flexible and bendable. Here are more details on it.
Built as a research project, Microsoft has created a 3D scanning app for iPhone that might be the most powerful solution available on a mobile platform right now. The best part is that it doesn't require any extra hardware to pull this off as all of the processing takes place on the iPhone itself.
For years now, many have been attempting to figure out new ways of bringing 3D displays to mobile devices, although none of them has reached mass market. While a widely marketable solution is likely still ways away, the Palm Top Theater is an affordable way for 3D content to be played on the iPhone.
Talented designers are constantly creating wonderful concepts of new devices based largely on rumor and speculation, and while the prospect of a 3D iPhone seems fairly far-fetched at present, LA-based 3D artist Mike Ko has given us something of an inkling as to how it could one day look in real life.
After years of being rather cagey in adopting new technologies, Apple really seems to be making much more of an effort to drag its products up to speed, offering consumers a better inventory of hardware for their day-to-day digital errands.
In case you're not aware, the 3D and Virtual Reality Expo took place in Tokyo a few days ago. At the 3D-oriented trade show, a company known as Global Wave introduced Pic3D, a really thin plastic sheet that turns any iPad, iPod touch, iPhone or traditional desktop or laptop into a glasses-free 3D display.
3D is an interesting proposition. Many love it, while equally as many loath it. After the recent success of the 3rd dimension in the world of movies, it was inevitable 3D would make it to the home gaming market. Sony was the first to toy with the idea of 3D and now if reports are correct, Microsoft is also getting ready to bring a 3D element to its Xbox 360 console.
Sony unveiled today at E3 a new 24-inch 240Hz 3D high-definition screen made specifically for the PlayStation 3, along with 3D active-shutter glasses that don't only work with Sony's own TV's, but they're also capable of handling displays from third-parties.
Jeremie Francone and Laurence Nigay, two researchers from the Laboratory of Informatics of Grenoble at the EHCI Research Group in France, have created a plausible system for viewing 3D images on iOS devices without glasses, all thanks to the device's front-facing camera. Interested?