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iPhone 5s has been announced, and while the keynote confirmed a lot of the rumors and leaks that had been circling the blogosphere for weeks now, it’s time to move on to the real world experience of the shiny new hardware (in a multitude of colors other than the traditional black and white) from the fruit company. Although it will take some time for extensive user experience feedback to develop (not really until the device actually starts shipping), initial benchmarks show that the graphic processing is actually blazing fast, blowing away the iPhone 5 by almost double the margin. Go figure!

The partial graphical benchmarking has been conducted by GFXbench on the Egypt HD 2.5, and clearly exhibit what Phil Schiller touted yesterday when announcing the iPhone 5s – it’s indeed blazingly fast, showing significant improvement over what the iPhone 5 is capable of delivering (and we all agreed that iPhone 5 was really fast!).

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In particular, the results from the Egypt HD benchmark show a considerable rise in frame rate for the iPhone 5s when put against iPhone 5, where off screen 1080p results going up from 29.8 on iPhone 5 to a whopping 56.0 on the new hardware, thanks to the 64-bit A7 chip. The on screen benchmark doesn’t show that much of an improvement, but still takes a leap from 41.1 frames per second on the iPhone 5 to 53.0 fps on 5s.

iPhone 5s benchmark

While these results do indicate that Apple’s claims of significantly improved performance indeed hold some merit, there are certain caveats to the whole scenario. For one, these results are based on partial benchmarking, which is almost like telling only one half of the story and letting the remaining hang in between. The other concern is real-life performance. For any app to make use of this massive leap, the developer would basically have to first optimize it to take advantage of the 64-bit architecture of the A7 processing chip, and also employ OpenGL ES ver. 3.0 to fully push the powerful iPhone 5s hardware to its limits. Unless, of course, you opt for Infinity Blade III, which is already optimized for both. However, for those of the other hundreds of thousands of apps that exist out there, where this advantage is utilized to the fullest, the difference in performance will be considerable.

(Source: GFXbench)

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